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- Path: news.ios.com!usenet
- From: larrymb@gramercy.ios.com (UNREGISTERED VERSION)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: New Press Release!
- Date: 17 Mar 1996 17:23:09 GMT
- Organization: Internet Online Services
- Message-ID: <773.6648T945T1966@gramercy.ios.com>
- References: <2937.6638T1404T1877@mozart.inet.co.th> <480.6639T930T218@gramercy.ios.com>
- <4hnh06$nqh@valour.pem.cam.ac.uk> <550.6644T830T1117@gramercy.ios.com> <1774AD50FS86.U249026@vm.uci.kun.nl>
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-
- >>>To be brutally honest, with the prices of decent SVGA chipsets what
- >>>they aren't, and the emergence of CyberGraphX, who cares?
- >> Where are the copper, multiple-playfields, hardware scrolling line by line,
- >>blitters with tons of effects,video timing controrl, etc.?
- >>Maybe the internet crowd doesn't care, but the opinions on the street that
- >>I've encountered are strikingly different.
- >You do that in software.
- Not all of it can be donein software.
- Also try having 4 24bitplanes playfields smooth scrolling line by line with
- transparency effects between playfields at 800x600 at 72fps. With a Hombre
- Plus that would require barely above 0% of system resources. A clone probably
- couldn't handle it, and even if some super clone could, it would be utterly
- swamped.
-
-